Your controllers have lasers sticking out of them that you can use to point at things and "click" on them. Open the menu with the trigger on your VR controller. For video editors, Frame.io offers integrations for Apple Final Cut Pro X. As changes arrive, all those invited to be collaborators simply mark up the media and have timecode stamped chats about the changes required, be that video or audio with notes and annotations. In VR mode, your menu can be opened up by clicking on a small button with three lines that will be hovering in front of you if you look towards the floor. Frame.io is primarily a platform for Video Collaboration. We recommend that you do a lot of the Frame creation/setup on desktop/mobile mode, because right now the only way to bring assets into your Frame is in desktop/mobile mode. There are lots of features available to you in VR mode, but not everything. Look around by moving your head around (controller-based rotation is coming soon, we promise!). Zapiers automation tools make it easy to connect Frame.io and Google Chat. In VR mode, you can move around by walking around or by using the joystick on one of your controllers. Set up the Frame.io trigger, and make magic happen automatically in Google Chat. Then, the VR button will appear in the bottom right of the browser and you can click that to expand Frame into immersive mode. Once you navigate to a Frame link in a browser, you should sign in if you have an account while in 2D mode, and then click the "CONNECT" button. On Oculus Quest, we recommend using the Oculus Browser. On a PC VR headset, we recommend using Firefox. On Oculus Go, users can currently join and participate, but movement is not possible. We've heard that it also works for the most part on the Valve Index, and we suspect it works on most other headsets so long as they are WebXR compatible. FRAME has been tested on the Oculus Quest, Oculus Rift, and HTC Vive.
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