![]() ![]() The name "Snatcher" is still widely referenced throughout the final game of Dead Rising, with references to it even including the name of the Willamette newspaper "Snatcher Journal". During the earliest months of development, the game did not have a name picked out, and would continue to use it's internal codename for the game " Snatcher " - It is unknown why they chose such a name, and what it was supposed to mean or be in reference to, but they have used it throughout the entirety of Dead Rising's development. Any changes made to the engine were a direct result of changes being made to the game, and vice versa. During this stage of development, Capcom was still developing the MT Framework Engine, as both the engine and Dead Rising were being developed simultaneously. Long before Capcom was ready to showcase the game to the public, they were working for nearly half a year to develop various aspects of what Dead Rising could actually be. Pre-release versions of Dead Rising that we do not own can only be observed through gameplay footage and promotional material, and therefor we can only document the changes that we are capable of seeing. Some of the Pre-Release builds of Dead Rising that you will read about within this article are builds that we actually have access to, marked with a " " symbol. These will have a considerably more in-depth documentation of their differences from the final game and from each other. I've done my best to group every existing Beta image of Dead Rising into their own respective date and "version" so that the development of this game can be easier to understand. Capcom would have compiled thousands of unique playable builds of the game during development, but footage of only a handful of these have actually made it out. This archive will only document unique builds of the game that are known to exist with photo or video evidence, and the only exception to this will be the "Snatcher" era of development as it is crucial to the game's timeline. ![]()
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